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I am by *no means* advocating that a game developer remove content with a visual impact just to shrink the size of their installs we’re not in the 90’s any more here. This kind of thing is rampant in the game industry developers who don’t even make the slightest consideration for storage requirements, which (they think) is excused by the fact that “storage is cheap”.
#Max payne 3 blackbox stuck on loading screen Pc
But if you are going to enough trouble to do the sort of advanced game engine they keep talking about, which seems far better suited to the massively more powerful PC, then WTF is it with leaving off some DX10/11 goodness? Comparatively, the consoles will look like garbage, anyway, so who would really care if the PC version dressed up a tad in DX10/11–even if it is just for a limited number of effects and scenes? Just knowing the game is stunted at D3d9 makes me very leery of all of the other “high-tech” claims about the game. Sure, they have to keep going backwards because of the low-tech consoles–everyone knows that. Seems a shame, though, that with all this powerful and glitzy tech (supposedly–who knows, it could all be hot air) not to migrate beyond D3d9.
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(The two-gig system ram stuff is bottom feeding down near where the consoles live… )) If that’s what they done it’s a fairly cool way to use the resources people pay to acquire in their boxes, and I think that is very cool for a game! I would think that if you have the ram then they’ve got a mechanism in place to use a lot of those 16 gigs as a super fast texture cache (on the order of a ram disk or something similar.) Much faster to move the textures from the drives into system ram and from there into the gpu local ram to be displayed on demand when the program requires it as opposed to simply trying to yank them all off the *hard* disk when you need them. Thanks to Rock, Paper, Shotgun for the tip. PC gamers will be able to sample Max Payne 3 on May 29, two weeks after it comes to consoles. Boozing and mini-skirts? Che… wait, what? Sex sells, I guess, and Max has always had a checkered past. Many bullets flying in slow motion? Check.
![max payne 3 blackbox stuck on loading screen max payne 3 blackbox stuck on loading screen](https://guides.gamepressure.com/maxpayne3/gfx/word/1591895218.jpg)
Quick action cuts set to music I’m too old to recognize? Check. Not that I’m complaining-if larger footprints are needed to take advantage of the higher fidelity graphics that PCs can provide, so be it.īesides, Max Payne 3 actually looks pretty good. Max Payne 3 doesn’t appear to use similar technology, but I suspect high-resolution textures are to blame for much of its bloated waistline. It’s also 10GB more than is demanded by Rage, which requires lots of storage for its virtual texturing system. That’s an awful lot of space, especially for folks with overstuffed SSDs. You’ll need a whopping 35GB of storage capacity to host Max’s latest bullet-time adventure. There is one requirement that caught my eye, though. Nvidia’s GeForce 8600 GT and AMD’s Radeon HD 3400 are listed as the minimum-spec GPUs, and both are pretty ancient. They call for at least 2GB of RAM, two processor cores, and a DirectX 9-class graphics card. Most of the specifications are standard fare. Rockstar has released the official system requirements for Max Payne 3.